Friday, March 15, 2013

So what is GutsyGrid?

GutsyGrid is a game I started really developing about 6 months ago.  There's a lot of history on GutsyGrid, but I'll save that for another post farther down the road.

So what is GutsyGrid? It's an action/trading card game hybrid, highly inspired by the Mega Man Battle Network Series.



This is a current in game screen shot of GutsyGrid (Note that all pieces of art/UI are placeholders!)

The goal of the game is to eliminate all enemies. The battlefield is typically split in two halves, the player can move onto blue panels while enemies typically can move on red panels. Battles are entirely real time, the only pauses being for the actual pause button and rarely on attacks.

In order to defeat enemies the player must use cards! Before a battle the player sets a deck of thirty cards. These cards invoke wildly different attacks when used. For example one card might be a shot that paralyzes enemies, while another might warp enemies off the battle field for a set amount of time, while another might be a highly damaging melee attack.

As seen in the above screen shot, the player gets a "hand" of five cards at a time. Upon using a card, it is discarded from the hand and the player cannot use it again. Upon using three cards the entire hand is discarded, allowing the player to draw a new hand of five cards from his deck. Once the entire deck is drawn, the discards are shuffled and the player once again draws a new hand. I'll actually be writing more about the hand system tomorrow, and why these systems are set in place.

That's really the basics of GutsyGrid, but before I end this post I want to talk about the first playable demo.

The first real demo will be done April 19th, and I'm unsure if I'm willing to let it be freely downloadable.

Regardless the demo will include:
15 Cards
6 Enemies
1 Boss
The World Map Mode
Deck customization

So far I have
13 Cards
6 Enemies
And the world map partially done, so I'm right on track. I'm also hoping to get a lot more polish on the game (number balancing, better art).

So yeah, thats GutsyGrid.

Paul

No comments:

Post a Comment